Menu
Home Page

Design and Technology

Design Technology Home Learning!

Have a go at creating your own musical instruments!

Are you ready for the James Dyson Foundation Challenge?

"We want to inspire the next generation of engineers and scientists and we want to do this by hands-on learning and experimentation."

James Dyson, Chief Engineer

James Dyson Foundation challenge: Balloon Car Race

Fun, hands-on educational activities for kids (ages 7-14) at home: make and race a balloon-powered car using just a balloon, a plastic cup, straws, thread and rubber bands.

Design and Technology at Norfolk Community Primary School

Norfolk Community Primary School Curriculum Drivers

Sequencing of Content

 

The Norfolk Community Primary School Overview ensures that pre-requisite knowledge is considered and linked to new learning.

 

A range of tools and skills are taught across year groups.

 

Technical knowledge is built upon as in the national curriculum throughout the key stages.

Big ideas

 

  • Designing
  • Making
  • Evaluating
  • Technical knowledge

Inspired

Articulate- Opportunities to discuss design ideas and terminology used as subject specific ‘star words’.

Ambitious – exposing children to examples of real life finished products and people with careers in area of design and technology.

Curious – units of learning allow children to explore designing and making in an independent way.

Deepening Concepts

 

Four design and technology concepts are deepened and underpin all design and technology teaching:

 

  • Design
  • Make
  • Evaluate
  • Technical knowledge

Retrieval Practice

 

Children take part in regular classroom recounts of previous years/weeks learning.

 

Terminology and concepts are revisited each session.

 

 

Remembering information and knowledge is celebrated and is part of the Norfolk Community Primary School culture.

Excited – children have opportunities to throw themselves into design and technology! Exposing children to a range of products and tools.

Knowledgeable – New design and technology terminology, knowledge and skill is studied throughout the units.

Emphatic – children consider ethical implications and human impact of real life products and the products they are designing and making.  

Reflective – children have opportunities to reflect and evaluate their product and design.

Design & Technology overview

 

Purpose of study

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

 

Aims

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
  • critique, evaluate and test their ideas and products and the work of others.
  • understand and apply the principles of nutrition and learn how to cook.
  •  

Subject content

Key stage 1

When designing and making, pupils will be taught to:

Design

  • design purposeful, functional, appealing products for themselves and other users based on design criteria.
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.

Make

  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.

Evaluate

  • explore and evaluate a range of existing products.
  • evaluate their ideas and products against design criteria.

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable.
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Cooking and nutrition

  • use the basic principles of a healthy and varied diet to prepare dishes.
  • understand where food comes from.

 

Key stage 2

When designing and making, pupils will be taught to:

Design

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.

Make

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately.
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

Evaluate

  • investigate and analyse a range of existing products.
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
  • understand how key events and individuals in design and technology have helped shape the world.

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages].
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors].
  • apply their understanding of computing to program, monitor and control their products.

Cooking and nutrition

  • understand and apply the principles of a healthy and varied diet 

  • prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
  • understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed. .
Top